A collection of 17 Mysterious 5th edition Adventures for Players Level 1-16
Historians, sages, and others who crave knowledge flock to the library fortress of Candlekeep to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries--each one a doorway to adventure. Will your players dare to cross that threshold?
Candlekeep Mysteriesis a collection of seventeen short, stand-alone adventures designed for characters of levels 1-16. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or easily adapted for other campaign settings.
Step across Candlekeep’s threshold to discover:
Seventeenself contained mystery-themed adventures
Short bite-sized content foreasy consumption and preparation
Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await
A variety of levels of play, spanning the breadth of the game for easy adaptation
Usable in any gamein or out of the Forgotten Realms
Includes a poster map of the library fortress itself and detailed descriptions of Candlekeep and its inhabitants.
Everything Players And Their Dungeon Master Need To Kick Off A D&Amp;D Adventure, All In One Box! The Starter Set Presents The Newest Edition Of Dungeons &Amp; Dragons In A Way That'S Easy For New Or Experienced Players To Pick Up And Immediately Start Adventuring In The Most Popular Campaign Setting Of All Time, The Forgotten Realms. The Dungeons &Amp; Dragons Starter Set Is The Perfect Introductory Campaign Experience For 4 To 6 Players, Character Levels 1 Through 5. Everything Players And The Dungeon Master Need To Kick Off Their Adventure Is Included, All In One Box! The Leader In Providing Contemporary Fantasy Entertainment, Dungeons &Amp; Dragons Is The Wellspring For The Entire Modern Game Industry, Digital As Well As Analog. This Newest Edition Draws From Every Prior Edition To Create A Universally Compelling Play Experience, And Exemplifies The True Spirit Of A Game That Holds Captive The Hearts And Minds Of Millions Of Players Worldwide.
The Player'S Handbook Is The Essential Reference For Every D&Amp;D Roleplayer. This 320-Page Volume Contains Rules For Character Creation And Advancement, Backgrounds And Skills, Exploration And Combat, Equipment, Spells, And Much More...D&Amp;D 5
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spellTasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to thePlayer's Handbookand theDungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in thePlayer's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
When The Shadows Grow Long In Waterdeep And The Fireplace In The Taproom Of The Yawning Portal Dims To A Deep Crimson Glow, Adventurers From Across The Forgotten Realms, And Even From Other Worlds, Spin Tales And Spread Rumors Of Dark Dungeons And Lost Treasures. Some Of The Yarns Overheard By Durnan, The Barkeep Of The Yawning Portal, Are Inspired By Places And Events In Far-Flung Lands From Across The D&D Multiverse, And These Tales Have Been Collected Into A Single Volume.
Within This Tome Are Seven Of The Most Compelling Dungeons From The 40+ Year History Of Dungeons &Amp; Dragons. Some Are Classics That Have Hosted An Untold Number Of Adventurers, While Others Are Some Of The Most Popular Adventures Ever Printed.
The Seeds Of These Stories Now Rest In Your Hands. D&D'S Most Storied Dungeons Are Now Part Of Your Modern Repertoire Of Adventures. Enjoy, And Remember To Keep A Few Spare Character Sheets Handy. For Use With The Fifth Edition Player's Handbook, Monster Manual, And Dungeon Master's Guide, This Book Provides Fans With Adventures, Magic Items And Deadly Monsters, All Of Which Have Been Updated To The Fifth Edition Rules. Explore Seven Deadly Dungeons In This Adventure Supplement For The World's Greatest Roleplaying Game.
Tales From The Yawning Portal Includes The Following Adventures: - Against The Giants - Dead In Thay - Forge Of Fury - Hidden Shrine Of Tamoachan - Sunless Citadel - Tomb Of Horrors - White Plume Mountain
Assembled here for the first time is new information on adventurers of every stripe. In addition, you’ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.
Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more.
Dozens of new feats and spells, and a system to give your character a unique, randomized backstory.
A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns. Beauty is in the eye of the beholder, but evil is in its heart!
The Xanathar… Waterdeep’s most infamous crime lord, and a beholder to boot… You’d be shocked to discover just how much he knows about you… Yes, you… adventurers.
Explore The Breadth Of D&D'S Monsters In This Immersive 224-Page Volume Filled With Beautiful Illustrations And In-Depth Lore.Volo'S Guide To Monsters Provides Something Exciting For Players And Dungeon Masters Everywhere.Dive Deep Into The Story Behind D&Amp;D'S Most Popular And Iconic Monsters, Including Beholders, Mind Flayers, And The Yuan-Ti, As Well As Classics Like Orcs, Gnolls, And Kobolds. Gain Access To Rules And Story For Dozens Of Monsters New To Fifth Edition Dungeons &Amp; Dragons, Such As The Froghemoth, The Neogi, And The Vargouille.
Open Up New Race Options, Including The Goblin, The Orc, And The Firbolg.
The Esteemed Loremaster Volothamp Geddarm Is Back And He'S Written A Fantastical Dissertation, Covering Some Of The Most Iconic Monsters In The Forgotten Realms. Unfortunately, The Sage Of Shadowdale Himself, Elminster, Doesn'T Believe Volo Gets Some Of The Important Details Quite Right. Don'T Miss Out As Volo And Elminster Square Off (Academically Speaking Of Course) To Illuminate The Uninitiated On Creatures Both Common And Obscure. Uncover The Machinations Of The Mysterious Kraken Society, What Is The Origin Of The Bizarre Froghemoth, Or How To Avoid Participating In The Ghastly Reproductive Cycle Of The Grotesque Vargouille. Dungeon Masters And Players Will Get Some Much-Needed Guidance As You Plan Your Next Venture, Traipsing About Some Dusty Old Ruin In Search Of Treasure, Lore, And Let's Not Forget ... Dangerous Creatures Whose Horns, Claws, Fangs, Heads, Or Even Hides Might Comfortably Adorn The Walls Of Your Trophy Room. If You Survive.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.
Welcome To The Sword Coast - A Region Of Faerûn That Comprises Shining Paragons Of Civilization And Culture, Perilous Locales Fraught With Dread And Evil, And Encompassing Them All, A Wilderness That Offers Every Explorer Vast Opportunity And Simultaneously Promises Great Danger.While The Sword Coast Adventurer'S Guide Is A Valuable Resource For Dungeon Masters, It Was Crafted With Players And Their Characters Foremost In Mind. There Is A Plethora Of New Character Options To Intrigue And Inspire Every Member Of The Adventuring Party.For Use With The Fifth Edition Player'S Handbook, Monster Manual, And Dungeon Master'S Guide, The Sword Coast Adventurer'S Guide Provides The Setting, Story, And Character Options Needed To Participate In A Game Anywhere Along The Sword Coast Of The Forgotten Realms.
Under raging storm clouds, the vampire Count Strahd Von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
This 256-Page Adventure For Characters Level 1 - 11+ Provides Everything A Dungeon Master Needs To Create An Exciting And Memorable Play Experience For The Storm King'S Thunder Story, Including Rune Magic Items, A New Treasure Option For Characters. Giants Have Emerged From Their Strongholds To Threaten Civilization As Never Before. Hill Giants Are Stealing All The Grain And Livestock They Can While Stone Giants Have Been Scouring Settlements That Have Been Around Forever. Fire Giants Are Press-Ganging The Smallfolk Into The Desert, While Frost Giant Longships Have Been Pillaging Along The Sword Coast. Even The Elusive Cloud Giants Have Been Witnessed, Their Wondrous Floating Cities Appearing Above Waterdeep And Baldur'S Gate. Where Is The Storm Giant King Hekaton, Who Is Tasked With Keeping Order Among The Giants?The Humans, Dwarves, Elves, And Other Small Folk Of The Sword Coast Will Be Crushed Underfoot From The Onslaught Of These Giant Foes. The Only Chance At Survival Is For The Small Folk To Work Together To Investigate This Invasion And Harness The Power Of Rune Magic, The Giants' Weapon Against Their Ancient Enemy The Dragons. The Only Way The People Of Faerun Can Restore Order Is To Use The Giants' Own Power Against Them.
Immerse Your Players In Dungeons &Amp; Dragons' Latest Epic Storyline With A Memorable Super-Adventure. Four Cults Dedicated To Evil Elemental Powers Have Infiltrated The North, Bringing Terror And Destruction To The Forgotten Realms. The Cults' Agents Are Everywhere - But Who Are They, And What Is Their Ultimate Plan? When You Don'T Know Whom To Trust, Knowledge Is Your Only Weapon. Unearth The Deception. Contents: Characters In The D&Amp;D Tabletop Roleplaying Game Can Help Prevent Devastation To The Lands And People Of The Forgotten Realms In The Princes Of The Apocalypse Adventure By Wizards Of The Coast And Sasquatch Game Studio. Princes Of The Apocalypse Includes An Epic Adventure For Characters Levels 1-15 As Well As New Elemental Spells And The Element-Touched Genasi As A New Playable Race.
The Monster Manual Presents A Horde Of Classic Dungeons &Amp; Dragons Creatures, Including Dragons, Giants, Mind Flayers, And Beholders - A Monstrous Feast For Dungeon Masters Ready To Challenge Their Players And Populate Their Adventures. This 320-Page Book Is An Essential Resource For Dungeon Masters To Use In Populating Any Type Of Challenge They Might Contrive For Their Players.
SOME SECRETS ARE WORTH DYING FOR - Feel the cold touch of death in this adventure for the worlds greatest roleplaying game.In Icewind Dale, adventure is a dish best served cold.Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winters wrath has so coldly preserved-as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaidens everlasting night?Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
The Dungeon Master'S Guide Provides Inspiration To Create Worlds Of Adventure For Players To Explore And Enjoy. This 320-Page Volume Contains World-Building Tools, Tips And Tricks For Creating Memorable Dungeons And Adventures, Optional Game Rules, Hundreds Of Classic D&Amp;D Magic Items, And Much More!
Dungeon!, the time-tested family board game of fantasy adventure has been redesigned with a new look that's sure to stand out on your shelves. This latest version is set to appeal to long-time D&D fans and reach an audience of new players.
Players choose to adventure as a Fighter, Rogue, Cleric, or Wizard searching for lost treasure in a dungeon filled with monsters. The rules are easy to learn and play is fast-paced. The goal is to be the first player to collect enough treasure and escape the dungeon!