Explore the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game.
Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.
• Travel (perhaps even by choice) to Ravenloft's expanded Domains of Dread—each domain with its own unique flavor of horror, thrilling story hooks, and grisly cast of characters • Craft your own D&D horror settings, add tension with optional rules, and get advice for running a game that's ghastly in all the right ways • Create characters with lineages tied to vampires, undead, and hags, horror-themed subclasses, the Investigator background, and "Dark Gifts" that may be a double-edged sword • Unleash nightmarish monsters from an expanded bestiary, and browse a collection of mysterious trinkets • Explore Ravenloft in the included Dungeons & Dragons adventure—play as a stand-alone adventure or drop it into your current game for a bit of sinister fun
A collection of 17 Mysterious 5th edition Adventures for Players Level 1-16
Historians, sages, and others who crave knowledge flock to the library fortress of Candlekeep to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries--each one a doorway to adventure. Will your players dare to cross that threshold?
Candlekeep Mysteriesis a collection of seventeen short, stand-alone adventures designed for characters of levels 1-16. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or easily adapted for other campaign settings.
Step across Candlekeep’s threshold to discover:
Seventeenself contained mystery-themed adventures
Short bite-sized content foreasy consumption and preparation
Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await
A variety of levels of play, spanning the breadth of the game for easy adaptation
Usable in any gamein or out of the Forgotten Realms
Includes a poster map of the library fortress itself and detailed descriptions of Candlekeep and its inhabitants.
Everything Players And Their Dungeon Master Need To Kick Off A D&Amp;D Adventure, All In One Box! The Starter Set Presents The Newest Edition Of Dungeons &Amp; Dragons In A Way That'S Easy For New Or Experienced Players To Pick Up And Immediately Start Adventuring In The Most Popular Campaign Setting Of All Time, The Forgotten Realms. The Dungeons &Amp; Dragons Starter Set Is The Perfect Introductory Campaign Experience For 4 To 6 Players, Character Levels 1 Through 5. Everything Players And The Dungeon Master Need To Kick Off Their Adventure Is Included, All In One Box! The Leader In Providing Contemporary Fantasy Entertainment, Dungeons &Amp; Dragons Is The Wellspring For The Entire Modern Game Industry, Digital As Well As Analog. This Newest Edition Draws From Every Prior Edition To Create A Universally Compelling Play Experience, And Exemplifies The True Spirit Of A Game That Holds Captive The Hearts And Minds Of Millions Of Players Worldwide.
The Player'S Handbook Is The Essential Reference For Every D&Amp;D Roleplayer. This 320-Page Volume Contains Rules For Character Creation And Advancement, Backgrounds And Skills, Exploration And Combat, Equipment, Spells, And Much More...D&Amp;D 5
When The Shadows Grow Long In Waterdeep And The Fireplace In The Taproom Of The Yawning Portal Dims To A Deep Crimson Glow, Adventurers From Across The Forgotten Realms, And Even From Other Worlds, Spin Tales And Spread Rumors Of Dark Dungeons And Lost Treasures. Some Of The Yarns Overheard By Durnan, The Barkeep Of The Yawning Portal, Are Inspired By Places And Events In Far-Flung Lands From Across The D&D Multiverse, And These Tales Have Been Collected Into A Single Volume.
Within This Tome Are Seven Of The Most Compelling Dungeons From The 40+ Year History Of Dungeons &Amp; Dragons. Some Are Classics That Have Hosted An Untold Number Of Adventurers, While Others Are Some Of The Most Popular Adventures Ever Printed.
The Seeds Of These Stories Now Rest In Your Hands. D&D'S Most Storied Dungeons Are Now Part Of Your Modern Repertoire Of Adventures. Enjoy, And Remember To Keep A Few Spare Character Sheets Handy. For Use With The Fifth Edition Player's Handbook, Monster Manual, And Dungeon Master's Guide, This Book Provides Fans With Adventures, Magic Items And Deadly Monsters, All Of Which Have Been Updated To The Fifth Edition Rules. Explore Seven Deadly Dungeons In This Adventure Supplement For The World's Greatest Roleplaying Game.
Tales From The Yawning Portal Includes The Following Adventures: - Against The Giants - Dead In Thay - Forge Of Fury - Hidden Shrine Of Tamoachan - Sunless Citadel - Tomb Of Horrors - White Plume Mountain
Assembled here for the first time is new information on adventurers of every stripe. In addition, you’ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.
Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more.
Dozens of new feats and spells, and a system to give your character a unique, randomized backstory.
A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns. Beauty is in the eye of the beholder, but evil is in its heart!
The Xanathar… Waterdeep’s most infamous crime lord, and a beholder to boot… You’d be shocked to discover just how much he knows about you… Yes, you… adventurers.
The Monster Manual Presents A Horde Of Classic Dungeons &Amp; Dragons Creatures, Including Dragons, Giants, Mind Flayers, And Beholders - A Monstrous Feast For Dungeon Masters Ready To Challenge Their Players And Populate Their Adventures. This 320-Page Book Is An Essential Resource For Dungeon Masters To Use In Populating Any Type Of Challenge They Might Contrive For Their Players.
Pass through the silvery mist and into the Feywild—a place of wonder and whimsy ruled by unfettered emotion.
With strange customs, fantastical creatures, uncanny bends in time and space, and colorful characters as capricious as they are charming—in the Plane of Faerie, you should expect the unexpected.
The First Feywild Adventure
The first official Dungeons & Dragons adventure to be set primarily in the Feywild—The Wild Beyond the Witchlightis an enchanting, frolicsome adventure for characters levels 1–8.
Alternatives to Combat for Every Encounter
One of the many novelties of this adventure is that the characters can accomplish their goals without resorting to combat—but only if they're clever. They can fight their way through the adventure as well, but the odds won't always be in their favor.
Rewarding both brains and brawn—characters receive experience points for achieving milestones rather than defeating monsters.
More Character Options
Two Playable Races—Fairies and Harengons
Play as a fairy—flying on insectile wings and casting bits of mischievous fairy magic. Fairies each have a unique characteristic—whether its shimmering, multicolored skin or smelling like fresh brownies.
Or play as a harengon—a race of humanoid rabbitfolk who embody the spirit of freedom and travel. Their keen senses and powerful legs help them easily hop away from danger in a fight.
Two Added Backgrounds—Feylost and Witchlight Hand
The Feylost Background—having disappeared from their home plane as a child, a character with the Feylost background grew up in the Feywild, gaining some insight into the nature of the mercurial tricksters that dwell there.
The Witchlight Hand Background—play a character who crept into the Witchlight Carnival as a youth, joining an eccentric collection of individuals who work behind the scenes, and may partake of the carnival’s many wonders for free.
Kit out your character with a selection of trinkets appropriate for Feywild-themed adventures, whether it’s a croquet set sized for pixies and sprites, a spool of glistening silver thread, or a pumpkin cupcake that magically regenerates each day at dawn.
Carnival Games & Fey Delights
Easily dropped into any campaign—this adventure begins in the world of your choosing, with characters visiting the magical Witchlight Carnival. Hidden somewhere within the carnival is a crossing to Prismeer—a Feywild Domain of Delight.
The Witchlight Carnival
The Witchlight Carnival is a fairground of kaleidoscopic tents and wagons crewed by wondrous beings. This is no ordinary carnival. Using magic to travel from world to world—the Witchlight Carnival visits a place once every eight years, bringing wonder and whimsy to the Material Plane.
Characters are free to explore the carnival as they please and partake in its many attractions—whether it’s riding in the Giant Snail Race, trying their hand at Almiraj Ring Toss, or entering the mysterious Hall of Illusions.
Prismeer—A Domain of Delight
The Feywild domain of Prismeer is divided into three splinter realms—Hither, Thither, and Yon—each wildly different from the others. In Hither, adventurers will journey through a fog-shrouded swamp filled with weird, haunting creatures.
Passing through the mists into Thither, they’ll find a sun-spotted primeval forest filled with curious woodland flora and fauna. And in Yon, they’ll venture through a dramatic realm of rocky peaks, where shadows take on a life of their own—finally journeying to the twilit Palace of Heart’s Desire.
Special Dungeon Master Tools
This adventure contains a Story Tracker that Dungeon Masters can use to keep track of story developments, important information, and party accomplishments. Events that happen in earlier chapters may give characters advantages later in the adventure.
Roleplaying cards are also included—each providing roleplaying notes for a DM-controlled character who appears in the adventure. Dungeon Masters can photocopy these cards, cut them out, and keep them in a handy stack behind their DM screen for quick reference.
Feywild Creatures & Magic Items
In case you should encounter the dreaded jabberwock, happy-go-lucky mushroom-like creatures called campestris, or even well-known characters from Dungeons & Dragons history, like Warduke and Kelek—stat blocks are provided to make combat easy to run.
You’ll also find descriptions of extraordinary magic items that lie waiting to be discovered, from potions to pixie dust!
Playing Dungeons & Dragons
Become an Adventurer
Adventurers come in all shapes and sizes. Find one that’s fun for you.
An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past.The Player’s Handbookprovides the skeleton for your characters. Flesh them out however you choose.
Join the Party
D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.
Choose Your Own Path
The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?
In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?
"This book insists on sorting dragons into little, understandable boxes as if the readers had only 100 years or so to live and their tiny baby-brains could hold only so much knowledge…"—Fizban
Fizban's Treasury of Dragonsis a comprehensive guide to the dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations.
It also introduces the myth of the First World, created by the dragon gods Bahamut and Tiamat, giving readers a peek into the role dragons play in the myths of many Material Plane worlds—all with notes and anecdotes from doddering archmage (and avid baker) Fizban the Fabulous, divine avatar of Bahamut himself.
Draconic Character Options
"It's all too easy to prefer a certain color of dragonborn, but what's inside is what really matters—which is to say, the sort of damage their breath can do to you."—Fizban
Gain a gem dragon’s telepathic abilities or a special metallic dragon breath weapon—this book presents three variant dragonborn race options to give characters a draconic heritage strongly linked to the three great dragon families: chromatic, metallic, and gem.
It also adds two draconic subclasses: the Way of the Ascendant Dragon monk, who channels the essence of dragon’s breath to annihilate their enemies, and the Drakewarden ranger, bonded to an adorable draconic companion—a small Drake who may one day become a majestic winged creature large enough to ride.
Infuse a weapon with the power to deal a chromatic dragon’s elemental damage or manifest the healing and protective power of a metallic dragon—whether bestowed as a gift or won in battle, three draconic feats are also introduced for characters who form a connection with chromatic, gem, or metallic dragons.
"Great piles of coins are all well and good, but the best treasures are the ones with memories attached. Let me tell you about my collection of pie plates!"—Fizban
Summon a draconic spirit to fight by your side. Transform yourself to gain draconic abilities. Or prank your enemies by castingNathair’s mischieffor an unpredictable effect sure to amuse the famous faerie dragon it’s named after.
This book unveils a selection of spells associated with dragons that may be cast by spellcasting characters and monster alike.
Haunted Hoards & Dragon Curses
Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it pools in their lairs and tangles in the treasures of their hoards. For a dragon, home is where the hoard is—and as their hoard grows in size, so does their magical might.
Any number of supernatural effects can linger in and around items from a legendary dragon’s hoard—whether haunted by a restless spirit, inscribed to curse any who dare plunder it, or imbued with a magical quirk that shifts a character’s personality as they wield it.
Introduces “Hoard Items"
This book reveals several magic items associated with dragons, including items connected to gem dragons and the introduction of “hoard items”—items charged with the magical energy of a dragon's hoard that may grow in strength when steeped in the magic of a more powerful dragon’s lair.
"I once spent months trying to teach a dracohydra to perform a five-part harmony. The singing didn't take, but the image of all its heads wearing the little hats and mustaches I gave them still tickles me to this day."—Fizban
In-Depth Guide to 20 Draconic Creatures
How do the mindsets of red dragons and gold dragons differ? Where do they prefer to build their lairs, and what allies do they favor?
In this book you’ll find in-depth information about twenty different draconic creatures, with insight into their personalities, tables full of their favorite treasures, adventure hooks that might lead characters to encounter a dragon of that type, and more.
Scattered throughout are maps of dragon lairs you can plunder for your adventures. With them you’ll find descriptions of special lair actions a dragon may use, and regional effects that manifest in the surrounding landscape, whether it’s a ghostly naval ship escorting well-meaning creatures to a bronze dragon’s lair, or unusually talkative desert creatures living near a brass dragon.
A Bestiary Full of Stat Blocks
Across the worlds of the Material Plane and beyond, draconic creatures appear in myriad varieties. This book contains a full bestiary of stat blocks and lore—introducing gem dragons, greatwyrms of godlike power, additional creatures of the Dragon type, and creatures often associated with dragons or found in their lairs.
Epic Dragon Encounters
"Dragons are not in your world. You are in theirs."—Fizban
Design Legendary Encounters
The most iconic of D&D monsters, encountering a dragon should be the stuff of legend.
For Dungeon Master’s, this book is full of tables, tips, and ideas for crafting climactic battles, unforgettable adventures, and epic campaigns involving dragons.
Memorable Dragon Characters
With a slow scraping and a shower of sparks, the dragon sharpens its claws on a worn rock, giving only a bored sigh. Another fiddles with his tail, calling everyone by silly nicknames (instead of the real names that he immediately forgot).
Dragons are complex creatures with varied personalities, goals, priorities, and mannerisms—and details like these can breathe life into a dragon your party encounters.
This book includes tips and tricks for building and roleplaying a dragon character as complex and distinctive as any other villain, ally, or mysterious figure in your campaign.
Play D&D through the lenses of the mad narcissistic genius, Rick Sanchez, from the animated Cartoon Network series, Rick and Morty—the Rick Way!
This tabletop roleplaying game boxed set blends the world of Dungeons & Dragons with mad narcissistic genius, Rick Sanchez’s power gaming sensibilities, nostalgia, sarcastic metacommentary, and the reasons why people play D&D in the first place.
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spellTasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to thePlayer's Handbookand theDungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in thePlayer's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Explore The Breadth Of D&D'S Monsters In This Immersive 224-Page Volume Filled With Beautiful Illustrations And In-Depth Lore.Volo'S Guide To Monsters Provides Something Exciting For Players And Dungeon Masters Everywhere.Dive Deep Into The Story Behind D&Amp;D'S Most Popular And Iconic Monsters, Including Beholders, Mind Flayers, And The Yuan-Ti, As Well As Classics Like Orcs, Gnolls, And Kobolds. Gain Access To Rules And Story For Dozens Of Monsters New To Fifth Edition Dungeons &Amp; Dragons, Such As The Froghemoth, The Neogi, And The Vargouille.
Open Up New Race Options, Including The Goblin, The Orc, And The Firbolg.
The Esteemed Loremaster Volothamp Geddarm Is Back And He'S Written A Fantastical Dissertation, Covering Some Of The Most Iconic Monsters In The Forgotten Realms. Unfortunately, The Sage Of Shadowdale Himself, Elminster, Doesn'T Believe Volo Gets Some Of The Important Details Quite Right. Don'T Miss Out As Volo And Elminster Square Off (Academically Speaking Of Course) To Illuminate The Uninitiated On Creatures Both Common And Obscure. Uncover The Machinations Of The Mysterious Kraken Society, What Is The Origin Of The Bizarre Froghemoth, Or How To Avoid Participating In The Ghastly Reproductive Cycle Of The Grotesque Vargouille. Dungeon Masters And Players Will Get Some Much-Needed Guidance As You Plan Your Next Venture, Traipsing About Some Dusty Old Ruin In Search Of Treasure, Lore, And Let's Not Forget ... Dangerous Creatures Whose Horns, Claws, Fangs, Heads, Or Even Hides Might Comfortably Adorn The Walls Of Your Trophy Room. If You Survive.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.
Welcome To The Sword Coast - A Region Of Faerûn That Comprises Shining Paragons Of Civilization And Culture, Perilous Locales Fraught With Dread And Evil, And Encompassing Them All, A Wilderness That Offers Every Explorer Vast Opportunity And Simultaneously Promises Great Danger.While The Sword Coast Adventurer'S Guide Is A Valuable Resource For Dungeon Masters, It Was Crafted With Players And Their Characters Foremost In Mind. There Is A Plethora Of New Character Options To Intrigue And Inspire Every Member Of The Adventuring Party.For Use With The Fifth Edition Player'S Handbook, Monster Manual, And Dungeon Master'S Guide, The Sword Coast Adventurer'S Guide Provides The Setting, Story, And Character Options Needed To Participate In A Game Anywhere Along The Sword Coast Of The Forgotten Realms.
Under raging storm clouds, the vampire Count Strahd Von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
This 256-Page Adventure For Characters Level 1 - 11+ Provides Everything A Dungeon Master Needs To Create An Exciting And Memorable Play Experience For The Storm King'S Thunder Story, Including Rune Magic Items, A New Treasure Option For Characters. Giants Have Emerged From Their Strongholds To Threaten Civilization As Never Before. Hill Giants Are Stealing All The Grain And Livestock They Can While Stone Giants Have Been Scouring Settlements That Have Been Around Forever. Fire Giants Are Press-Ganging The Smallfolk Into The Desert, While Frost Giant Longships Have Been Pillaging Along The Sword Coast. Even The Elusive Cloud Giants Have Been Witnessed, Their Wondrous Floating Cities Appearing Above Waterdeep And Baldur'S Gate. Where Is The Storm Giant King Hekaton, Who Is Tasked With Keeping Order Among The Giants?The Humans, Dwarves, Elves, And Other Small Folk Of The Sword Coast Will Be Crushed Underfoot From The Onslaught Of These Giant Foes. The Only Chance At Survival Is For The Small Folk To Work Together To Investigate This Invasion And Harness The Power Of Rune Magic, The Giants' Weapon Against Their Ancient Enemy The Dragons. The Only Way The People Of Faerun Can Restore Order Is To Use The Giants' Own Power Against Them.
Immerse Your Players In Dungeons &Amp; Dragons' Latest Epic Storyline With A Memorable Super-Adventure. Four Cults Dedicated To Evil Elemental Powers Have Infiltrated The North, Bringing Terror And Destruction To The Forgotten Realms. The Cults' Agents Are Everywhere - But Who Are They, And What Is Their Ultimate Plan? When You Don'T Know Whom To Trust, Knowledge Is Your Only Weapon. Unearth The Deception. Contents: Characters In The D&Amp;D Tabletop Roleplaying Game Can Help Prevent Devastation To The Lands And People Of The Forgotten Realms In The Princes Of The Apocalypse Adventure By Wizards Of The Coast And Sasquatch Game Studio. Princes Of The Apocalypse Includes An Epic Adventure For Characters Levels 1-15 As Well As New Elemental Spells And The Element-Touched Genasi As A New Playable Race.
SOME SECRETS ARE WORTH DYING FOR - Feel the cold touch of death in this adventure for the worlds greatest roleplaying game.In Icewind Dale, adventure is a dish best served cold.Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winters wrath has so coldly preserved-as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaidens everlasting night?Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
The Dungeon Master'S Guide Provides Inspiration To Create Worlds Of Adventure For Players To Explore And Enjoy. This 320-Page Volume Contains World-Building Tools, Tips And Tricks For Creating Memorable Dungeons And Adventures, Optional Game Rules, Hundreds Of Classic D&Amp;D Magic Items, And Much More!